Advanced Interface Design — Spring 2025
Float OS
Most operating systems optimize for efficiency. Float OS asks a different question: what if your phone felt like a space you actually wanted to be in? An exploration of calmness, depth, and warmth as core design values.
Soft, breathable, warm
The visual language draws from Scandinavian interior design and frosted glass materiality — organic shapes, grainy texture, and a palette of muted terracotta, dusty blue, and warm cream. Nothing is sharp. Nothing is cold.
A sky that shifts with the forecast
The weather app replaces icon-based condition indicators with abstract, painterly backgrounds that shift in color and form — warm terracotta for sun, cool blue-grey for rain. The interface recedes so the atmosphere takes over.
Time made visible
The timer replaces the conventional progress ring with a field of hand-drawn tick marks that fade as time elapses — a quieter, more poetic way to feel time passing. The blurred shape background shifts subtly as the countdown moves.
Cards that float, not stack
The digital wallet reimagines card management as a soft, layered experience. Cards surface gently, selection is toggled rather than tapped aggressively, and the grainy gradient background gives the interface a tactile, almost physical quality.
What I'd push further
Given more time, I'd explore animation more deeply — the shapes should breathe and shift slowly in real time, not just sit still. I'm also curious about a sound layer that matches the visual softness: subtle, ambient, barely-there. And a dark mode that uses shadow depth rather than color inversion to define space.